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Bastion transistor
Bastion transistor





bastion transistor

Originally posted by Ksempac:In Transistor there is none of that. TL DR - I guess ultimately, I'm enjoying what I've played so far of Transistor, but I enjoyed Bastion (which was about the same length, and which I actually paid more money for) a hell of a lot more. Why does taking away a function every time you die make any ♥♥♥♥♥♥♥ sense, particularly if the game's just going to give it back at the next save point? I'd rather just go back to the last save point and try again instead of being forced to re-think my fighting style in the middle of a battle. Not being able to do regular attacks while Turn() recharges can be frustrating when you're facing off against a group of 3+ enemies. Yeah, I know I can take that into account for the rest of the battle, but then it feels like using Turn() on those enemies is just a waste. The system lies repeatedly, with enemies that teleport or move whenever they get hit. At the same time, however, I feel like there were a couple big missteps: I like the concept of the Turn() system, and I really like how the game fills out more of the character's bio as you use their function in the three different slots (it encourages you to experiment). In the first 1-2 hours of the game (up to the first boss fight), there were numerous questions I had about the setting/plot and barely any of them had gotten answered apart from "who is this dude that sacrificed himself for Red" (and even that wasn't completely answered). I don't think it's a bad game per se - I just feel like it's trying to squeeze too much into a small space. I haven't actually completed Transistor yet, but here's my two cents: Find a good combo you like, stick with it, win the game. There are lots of possible combos, most are crap, but once you find a good one, there is no incentive to keep experimenting, because all enemies have the same weaknesses. I'm currently in the middle of the 2nd Transistor's playthrough, i play with all limiters activated, and I'm just cruising through, spamming the same combo over and over again (2000 AoE damages every turn.Killing Spine on the 2nd playthrough took 4 turns). Also, when you were doing the challenges, the different waves were all very different which mean you had to constantly change your tactics. In Bastion, you really had to think about the two weapons you brought with you, as there were a lot of different enemies that each had their own strengths and weaknesses. The "30 waves with 10 idols" challenge was a lot more difficult than what you can find in Transistor. Worst of all is the combat, which is a major a downgrade, Bastion combat was a lot more varied, and offered a lot more challenges for thoses who wanted them. ), rather than someone telling you a story or reacting to what you do ("the Kid decided to do X") The switch from a Narrator, to a character monologing to you is also extremely irksome, as it gives the impression you're just following his orders constantly ("go there", "do that".

bastion transistor

I agree that Bastion is a lot more interesting.īastion's world is a lot more rich and vibrant, compared to the repetitive and empty world of Transistor.







Bastion transistor